Demo build v1.4.0 - Treasure Hunt Mode
RelicWar Demo » Devlog
Treasure Hunt Mode
Added a fun new mode for the full game. Treasure Hunt is a more casual mode where you can enjoy collecting Relics but without traps or enemies to contend with. You will have a drone assistant to help detect nearby Relics which are buried in the ground. This will feel a bit similar to Chocobo mini games in Final Fantasy.
Status of your detector:
- Red - No Relics detected nearby.
- Yellow - Relics detected inside your movement range.
- Green - Relic is present right next to you. (any direction)
Other Changes in v1.4.0
- Fixed game freeze going between battle and exploration scenes. (Steam overlay related)
- Updated the projectile for Rokharth to be more realistic in size and material.
- Fixed dice influence in battles is too strong.
- Fixed upgrade button not disabled in MediCenter if not enough funds.
- Fixed default range too large in size.
- Fixed battle exp display shown twice.
- Fixed game freeze with Steam achievements.
We are in the End Game
Working on full game features from this point onwards. Hopefully I have some more time to fix any remaining bugs before full release. If you want to help out just play the demo and send me feedback!
RelicWar Demo
Turn Based Cyberpunk JRPG
Status | In development |
Author | Violent Candle Studios |
Genre | Role Playing |
Tags | Cyberpunk, Dungeons & Dragons, Isometric, JRPG, Multiplayer, Pixel Art, Singleplayer, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- RelicWar | Release Date21 days ago
- Demo build v1.4.5 - Audio update64 days ago
- Demo build v1.4.4 - I'm so done!78 days ago
- Demo build v1.4.3 - New status effects and Counter attacks85 days ago
- Demo build v1.4.2 - Relic updatesMay 24, 2025
- Demo build v1.4.1 - Final ES UpdateMay 03, 2025
- Demo build v1.3.3 - Trap NotificationsMar 29, 2025
- Demo build v1.3.2 - Relic Appraisal NotificationsMar 17, 2025
- Demo build v1.3.1 - UI/UX updatesMar 16, 2025
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