Demo Build v0.9.5 Released!
Colyseus Play Test
The plan for this release was created based on feedback during a live play test with the guys from Colyseus.io. I had a great time but the amount of bugs experienced definitely impacted our time. In particular the enemy AI moves were really bad and erratic and card bonus didn't seem to get applied either.
Enemy AI fixes
Big fixes have been delivered for the enemy AI. Especially for moving around the map. Also a fix has been applied to allow enemies to attack right after a move turn - just like how the player can. I still need to look into the sequence for attacking players on the map but that will be in the next update. At the moment other enemies will still take turns even if the first enemy has entered a battle. (has stalled)
Movement bonus
For some reason the movement bonus cards were not applied. After another deployment this issue seemed to disappear but I'll keep an eye on it.
RelicWar Demo
Turn Based Cyberpunk JRPG
Status | In development |
Author | Violent Candle Studios |
Genre | Role Playing |
Tags | Cyberpunk, Dungeons & Dragons, Isometric, JRPG, Multiplayer, Pixel Art, Singleplayer, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- Demo build v1.3.3 - Trap Notifications7 days ago
- Demo build v1.3.2 - Relic Appraisal Notifications19 days ago
- Demo build v1.3.1 - UI/UX updates20 days ago
- Demo build v1.3.0 - Moar Maps!27 days ago
- Demo build v1.2.0 - New Maps!28 days ago
- NextFest updates - v1.1.535 days ago
- NextFest updates - v1.1.3 and v1.1.438 days ago
- Demo build v1.1.2 released!40 days ago
- Demo build v1.1.0 released!42 days ago
- Demo build v1.0.2 released!48 days ago
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