Huge changes - Build v0.9.6 Released!
Here is a summary of the main visual changes. This release was highly focused on fixing all the bugs that have been around for some time. I seem to have achieved that and fully cleared out my bug list. This is by far the most solid demo release of the game.
Return to main menu
Now at any point you can return to the main menu from the dashboard area. Small but big improvement as you need to access the main menu to adjust settings/options.
Enemy turn logic rewritten
The enemy turn logic made me unhappy for a very long time. I have now spent much time to rewrite the code to fix the AI logic and also adjust the timers to make the gameplay flow much smoother.
Card Helper Tips
Added this new feature suggested by a Play tester. Underneath the cards we will display a helpful tip to help you (the player) understand what each card will do.
This will also dispel any confusion over the no card selected button.
Enemy idle animations during battle
Fixed a really annoying bug on enemy animations in the battle scene. Enemies will no longer be a static sprite.
Controls display in options
Now we have a new section in a tabbed options display. This will explain current game controls.
Overall this has been a crazy good release. Too many bug fixes to list and a few new quality of life features added. Very happy with how everything is turning out at this point and I'm getting a renewed confidence in my game. I think making the deadline of June for the Steam Next fest is highly possible now.
Full ChangeLog
- Reduce enemies on map.
- Fixed projectile having incorrect target.
- Fixed enemy HP not updating during battles.
- End battle if first player killed.
- Fixed issue with turn change after teleport.
- Fixed issue with double turn after teleport card.
- Use globals for timer values.
- Clean up timers for battle sfx.
- Clear range after move triggered.
- Clean up battle code.
- Send battle actions for debug info.
- Rewrite logic for enemy turns.
- Added debug controls for battles.
- Update card tip for special attack cards.
- Fixed position of battlescene.
- Improved layout of controls info.
- Improved layout of tutorial page.
- Adjust card tips position and tutorial asset dir.
- Fixed eval error for trap visual effects.
- Fixed incorrect idle frames for minerbot.
- Add description for teleport card hint.
- Added card tips to help with card selection.
- Added support for camera movement with arrow keys.
- Update controls info and display sliders as percentage.
- Added spacebar to controls info.
- Finish controls section.
- Added sub sections and controls info to options screen.
- Fixed multiplayer route not sent to home screen.
- Added icon and link to return to title screen.
- Fixed no idle animations for enemies in battles.
- Debug battle actions and fixed escape animation.
- Revert scale and fix battle scene position.
Files
Get RelicWar Demo
RelicWar Demo
Turn Based Cyberpunk JRPG
Status | In development |
Author | Violent Candle Studios |
Genre | Role Playing |
Tags | Cyberpunk, Dungeons & Dragons, Isometric, JRPG, Multiplayer, Pixel Art, Singleplayer, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- Steam Demo Build #6 - Moar features!13 days ago
- Steam Demo Build #5 - Polishing and improvements21 days ago
- Steam Demo Build #4 - Polish and new features26 days ago
- New screenshots for game page26 days ago
- Steam Demo Build #3 - Crossing the river30 days ago
- Steam Demo Build #241 days ago
- Steam Demo Build #154 days ago
- Demo Build v0.9.15 Released!62 days ago
- Demo Build v0.9.14 Released!81 days ago
- Demo Build v0.9.13 Released!Aug 25, 2024
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