Bug squashing - Build v0.9.7 Released!


This release was focused on fixing bugs and also to start on some polishing tasks. In particular I started with the SFX. Since this release was very much focused on gameplay fixes and SFX fixes I won't have much visuals to show this time round.

Updates to SFX

Many of them had so much empty space and included the impact SFX after a certain delay. I had to split the sounds to only make them trigger when needed. Fire weapon and the actual impact SFX should always have been separate but you live and learn with that one.

Updates to Trap Status display

The trap status art - top right. This has been upgraded to be bigger - easier to see on most displays. If you are wondering this is the display to tell you if your hero has been affected by trap status debuffs. Also updated is the username display - top and the general alignment of everything. 

New camera controls art

Last time we had WASD in letters on some keyboard buttons. This is very hard to read at different resolutions. Instead I'm displaying the arrow keys but of course you can still control the camera with the WASD keys.

Full ChangeLog

  • Fixed card damage bonus not being applied
  • Fixed projectiles calculation for target direction
  • Fixed display of exp for battle wins and item collect exp
  • Improved timing for battles and only show effects when damage present
  • Cleaned up join server code
  • Fixed projectiles fired wrong direction
  • Fixed hp bar calculation for visuals
  • Improved controls and status graphics
  • Update projectiles pixel art and searching display while waiting
  • Improve sfx for impact
  • Shorten sfx for range weapons
  • Split sfx into separate attack and impact files
  • Updated framerates for movement and attacks
  • Fixed battle animations for radiated human
  • Updated key item collect sfx and notification position

Get Relic War - Demo

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