Steam Demo Build #2
Smaller Maps
I've spent most of my time playtesting and tweaking lately. I've made a big decision to shrink the overall map size. The large maps - paired with excessive delays between actions made the whole game feel sluggish and I wasn't sure people would even make it to the end of a match before getting bored. Note: I've also made these available in the web demo for testing/feedback.
Spread out the fun
The relic boxes would sometimes spawn in a big clump which isn't great for gameplay. Yikes! Now they will be spread evenly across the map - just like you see in the smaller maps image.
Always aligned for battles
The battle map is now centered on screen for battles. Took a while to get around to it but it makes for a more polished battle experience.
More friendly to your ears
I've fixed a really annoying bug where map exploration audio would still be playing on top of the battle music. Finally managed to fix this issue.
Changes
- Fixed follow persisting after enemy removed
- Fixed issue with map audio not paused on battle start
- Reduce keyitem visual delay
- Show key item in inventory panel
- Fixed initial setup data not being maintained
- Adjust length of damage trap sfx
- Fixed no delay for key item
- Fixed bug with battle scene pos
- Fixed title page code error
- Tidy code and remove comments
- Fixed game header style for survival mode
- Hide inventory on turn change
- Improve initial setup UX
- Make all maps smaller and remove unused code
- Fixed spreading box spawns
- Spawn mapItems pos to a balanced spread of the map
- Adjust timers for gameplay feel
- Fixed end battle timer too short
- Set default for target
- Fixed nearestTarget missing default and timers too slow
- Fixed long names breaking visual layouts
- Fixed exit sometimes not in right map pos
- Fixed being able to attack same team players
Wrapping up
Thanks to all the players who have reported bugs and feedback so far! Very excited to progress further in getting the game ready for Steam.
Get RelicWar Demo
RelicWar Demo
Turn Based Cyberpunk JRPG
Status | In development |
Author | Violent Candle Studios |
Genre | Role Playing |
Tags | Cyberpunk, Dungeons & Dragons, Isometric, JRPG, Multiplayer, Pixel Art, Singleplayer, Tabletop role-playing game, Turn-based |
Languages | English |
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