Steam Demo Build #5 - Polishing and improvements
RelicWar Demo » Devlog
Introduction Dialogs - Shop and MediCenter
Both the Relic shop and MediCenter have welcome dialogs to introduce you to the characters and setting. I felt this was really missing from the user experience and important for onboarding into the game world.
Upgrading now feels awesome - like it should!
When you appraise a Relic it will now have a little analysis delay and visually show the Relic has been appraised. Also a cost for appraisal has been added - as the shopkeeper doing this for free didn't really make sense. A similar improvement has been made for the MediCenter - when you heal your Hunter or when you upgrade a stat.
Other Changes
- Spawned enemies have dynamic stats based on the average Hunter level in the match.
- Enemy spawn limits have been introduced. This means you will no longer have situation where too many strong enemies have spawned.
Wrapping up
Thanks to all the players who have reported bugs and feedback so far! Very excited to progress further in getting the game ready for Steam.
RelicWar Demo
Turn Based Cyberpunk JRPG
Status | In development |
Author | Violent Candle Studios |
Genre | Role Playing |
Tags | Cyberpunk, Dungeons & Dragons, Isometric, JRPG, Multiplayer, Pixel Art, Singleplayer, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- Demo build v1.4.2 - Relic updates6 days ago
- Demo build v1.4.1 - Final ES Update28 days ago
- Demo build v1.4.0 - Treasure Hunt Mode41 days ago
- Demo build v1.3.3 - Trap Notifications62 days ago
- Demo build v1.3.2 - Relic Appraisal Notifications75 days ago
- Demo build v1.3.1 - UI/UX updates76 days ago
- Demo build v1.3.0 - Moar Maps!82 days ago
- Demo build v1.2.0 - New Maps!83 days ago
- NextFest updates - v1.1.590 days ago
- NextFest updates - v1.1.3 and v1.1.493 days ago
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