UI polish - Build v0.9.8 Released!
This release was focused on fixing bugs and also to polish the dashboard UI. I'll break down the big changes below and list some of the other fixes.
Share Code updates
The share code button has been moved away from the play button and next to the server browser. Since this option won't be used as often this placement makes more sense.
As part of this the share option has been moved into a separate modal.
Recruit Hero Updates
The screen to recruit new heroes has been updated to include some flavour text on the bottom left. This really helps to get some of the details I have written on paper into the game and make it feel more complete in terms of the narrative/world building aspects.
Relic Shop Updates
The relics screen has been updated to include SFX for relic appraisal and a visual effect too. The bonus item effects are now highlighted in yellow and any relic you have not yet appraised will be marked in yellow in the inventory listing on the left side.
Relics collected display
Relics you collect on the map now display above your head at the correct (smaller) size too. They used to display in front of the player sprite which didn't look very clear. Very happy with the size change as the proportions look correct now.
Battle visual effects
Now all energy weapons will have the glow effect to show this is a laser type weapon. Just showing Jareds laser pistol as an example here. The timing of the shooting vs the animation timing could do with some further updates. Planning this for a future bug fix update.
That is about it for now. Thanks for reading through this dev log and looking forward to posting the next one. Full ChangeLog below if anyone likes the nitty gritty details.
Full ChangeLog
- Fixed selecting first client for enemy move turn.
- Fixed moving enemies to keyitem player.
- Target key owner for enemies.
- Reduce amount of enemies and traps.
- Add character bounty text.
- Add character text to create hero.
- Lower display of battle damage.
- Show relic above players head.
- Reduce item size for collection.
- Fixed issue with selected index.
- Added visual effect for relic appraisals.
- Added sfx for appraise item and sell item.
- Updated display for heros and medical center.
- Added error display for invalid share code.
- Updated triangles in modal and user agreement msg.
- Clean up sfx folder.
- Reduce size for account info modal.
- Fixed share input feature for joining session.
- Fixed music not paused for battles.
Get RelicWar Demo
RelicWar Demo
Turn Based Cyberpunk JRPG
Status | In development |
Author | Violent Candle Studios |
Genre | Role Playing |
Tags | Cyberpunk, Dungeons & Dragons, Isometric, JRPG, Multiplayer, Pixel Art, Singleplayer, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- Steam Demo Build #4 - Polish and new features3 days ago
- New screenshots for game page3 days ago
- Steam Demo Build #3 - Crossing the river7 days ago
- Steam Demo Build #218 days ago
- Steam Demo Build #131 days ago
- Demo Build v0.9.15 Released!39 days ago
- Demo Build v0.9.14 Released!58 days ago
- Demo Build v0.9.13 Released!88 days ago
- Demo Build v0.9.12 Released!Jul 27, 2024
- Demo Build v0.9.11 Released!Jul 20, 2024
Leave a comment
Log in with itch.io to leave a comment.