Build v0.9.10 Released!
4 player play testing event
Now is the perfect time to test the game with the 4 player event that will be running for all of July and August.
Movement with dice bonus
Previously if you had no movement stat (zero) you would literally have almost no movement on the grid. Now the dice bonus will apply and give you some movement depending on your luck. Players with higher movement stats will have more stable movement.
No more crazy enemy spawns
The code checking for enemy spawns was spawning enemies even when there were no enemy spawns triggered. This made the basic gameplay very annoying with so many obstacles in the way. On a side note I've noticed enemy stats don't scale to your own hero stats. This means currently fighting enemies will feel a bit like Dark Souls in terms of incoming damage and your ability to damage them!
Fixed battle calculations
Some values were ending up as non values and breaking the damage calculations. Now all calculations are correct but as I mentioned it's brought to light that many of the enemies are far too difficult to fight at lower hero levels now.
Camera pan with mouse wheel
This action was blocked previously but I've enabled the unlocking the camera if you intend to use the mouse to change camera pan.
Wrapping up
That's all for now folks. Very happy with this game demo release and we are operating a 4 player event currently if you would like to test the game out and provide some feedback on our Discord. Thanks to all the players who have reported bugs and feedback so far!
Full ChangeLog:
- Fixed position error for destroy enemy
- Improve joining experience on UI
- Fixed display for gov data on create hero
- Fixed delay for show exp value
- Play sound for chest at better time
- Allow unlock camera with mouse pointer or mouse wheel
- Added show end screen to debug tools
- Update to set stats and store after round
- Add explore achievements
- Add battle achievements
- Added Steam achievements for gear
- Added Steam achievements for rank
- Updated display of steam tab and fullscreen label
- Improve ranges for higher attack
- Fixed no battle damage for players with high atk
- Fixed enemy spawns triggered on non spawn tile
- Fixed time for start
- Fixed dice move bonus
- Fixed battle calc for damage display
- Make sure setup only runs once
Files
Get RelicWar Demo
RelicWar Demo
Turn Based Cyberpunk JRPG
Status | In development |
Author | Violent Candle Studios |
Genre | Role Playing |
Tags | Cyberpunk, Dungeons & Dragons, Isometric, JRPG, Multiplayer, Pixel Art, Singleplayer, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- Steam Demo Build #6 - Moar features!13 days ago
- Steam Demo Build #5 - Polishing and improvements21 days ago
- Steam Demo Build #4 - Polish and new features26 days ago
- New screenshots for game page26 days ago
- Steam Demo Build #3 - Crossing the river30 days ago
- Steam Demo Build #241 days ago
- Steam Demo Build #154 days ago
- Demo Build v0.9.15 Released!62 days ago
- Demo Build v0.9.14 Released!81 days ago
- Demo Build v0.9.13 Released!Aug 25, 2024
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